This time, it's Ragnarok.
Jan. 23rd, 2004 04:03 pmI'm in another Internet/Net Game parlor filled with high-school boys. This one's in Thailand, not Botswana. On one side of me is a kid playing some first-person shooter (could be Counterstrike), and on my other side is one playing Ragnarok, or some other similar Korean game.
Ah, the rattle of simulated automatic weapons fire. Brings back fond memories of Julian's basement, and those massive Halo-fests. :)
So, anyone ever play one of the Korean games? I'm under the impression they're like EverQuest or Asheron's Call, but I don't know this for sure. Have they arrived in the States or are they just all over Asia?
Ah, the rattle of simulated automatic weapons fire. Brings back fond memories of Julian's basement, and those massive Halo-fests. :)
So, anyone ever play one of the Korean games? I'm under the impression they're like EverQuest or Asheron's Call, but I don't know this for sure. Have they arrived in the States or are they just all over Asia?
(no subject)
Date: 2004-01-23 03:16 pm (UTC)As noted, there is a peculiar feature of very few games being successful in both Korea and the US/Europe. Part of this has to do with release timing; Lineage and Ragnarok were both out for years in Korea before they were released in the US, so when they arrived in the US they had "old game" feels to them, without the buy-in and community development that similar age American games have. The same has been true in reverse for American games, which have generally not launched well in Korea.
Blizzard's World of Warcraft is gearing up for a simultaneous launch in hopes of the Holy Grail of MMORPGs: success in both major markets. It'll be interesting to see if they succeed. In part, that may help show whether it's really about "Korean gamers want different things from American gamers." Personally, I think the alliance systems of games like Lineage sound really cool and would add a lot to the critical development of community if they were introduced in American games. But I'm often not a typical player...
(no subject)
Date: 2004-01-23 05:15 pm (UTC)And yeah -- the Korean market is currently somewhat larger than the American market for whatever reason. The top couple of Korean MMORPGs have > 1 million players. Nobody's hit that in the US yet. Mind you, the method of counting has to be somewhat responsible for this. You don't pay a monthly fee as a player; you pay by the hour in the PC Bang and the PC Bang owner pays a high monthly fee to cover anyone playing from his establishment.
if I have no monthly fee to pay I'm going to just leave my account "active" forever. It'd be interesting to see counts of the active player base; the numbers might come back into alignment then.
(no subject)
Date: 2004-01-25 11:27 am (UTC)