I recently started running a game every other week with an existing group of players; four sessions so far. The system I chose is called HARP, a somewhat cut-down version of Rolemaster intended to help them compete with the D20 explosion. My reasons were that I liked having combat more deadly and having characters be less rigidly classed. So far, the players have been exploring the boundaries of their community's isolated valley, trying to find a route out to the rest of the world.
The game that we initially got together for 16 months ago is still going, but the DM had to cut back to every other week, leaving an opening for me to start something else in parallel. That one's D&D 3.0, and the characters have gotten up to high enough of a level that they're kicking ass, taking names, and meddling with nonhuman politics. It's a refreshing change to find a couple of badgers to be a combat challenge. :)
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Date: 2005-01-07 06:54 pm (UTC)Sorry!
(no subject)
Date: 2005-01-10 03:19 am (UTC)I recently started running a game every other week with an existing group of players; four sessions so far. The system I chose is called HARP, a somewhat cut-down version of Rolemaster intended to help them compete with the D20 explosion. My reasons were that I liked having combat more deadly and having characters be less rigidly classed. So far, the players have been exploring the boundaries of their community's isolated valley, trying to find a route out to the rest of the world.
The game that we initially got together for 16 months ago is still going, but the DM had to cut back to every other week, leaving an opening for me to start something else in parallel. That one's D&D 3.0, and the characters have gotten up to high enough of a level that they're kicking ass, taking names, and meddling with nonhuman politics. It's a refreshing change to find a couple of badgers to be a combat challenge. :)